Alessandro Miracapillo / Aylesim / Berlin
I design and program systems where sound, interfaces, and human behavior meet.
My work moves between audio software, web platforms, and spatial experiences. Different outputs, same problem: make complex behavior understandable enough to perform, use, or inhabit.
How I work
I do not treat a project as a surface to style. I treat it as a set of relations: inputs, constraints, timing, feedback, misuse, attention.
I move between media because the underlying questions are often the same: what needs to be visible, what behavior should be exposed, what should stay quiet, and where a user or performer needs leverage.
I like projects where the hard part is not choosing a technology, but understanding the shape of the system: what should be fixed, what should remain alive, and how much complexity a person can hold while still feeling in control.
Selected work
Three entry points across audio software, web development, and spatial work.
Audio Developer
Tools for composing and performing: rule systems, mappings, constraints, interfaces that stay playable while they generate variation.
Web Developer
Web interfaces as problem-solving: sites, editorial systems, archives, and browser-based tools built around the shape of the content.
Creative Technologist
Software for situations in space: installations, AV systems, live visuals, sensors, timing, and behavior that has to hold up in front of people.
Notes
A few references and contexts around the work.
Italian National Arts Award - Electronic Arts (March 2022)
CDM - Create Digital Music (2020)
Blackout Festival Turin / Phonè Bari
Contact