Aylesimabout

Alessandro Miracapillo / Aylesim / Berlin

I design and program systems where sound, interfaces, and human behavior meet.

My work moves between audio software, web platforms, and spatial experiences. Different outputs, same problem: make complex behavior understandable enough to perform, use, or inhabit.

How I work

I do not treat a project as a surface to style. I treat it as a set of relations: inputs, constraints, timing, feedback, misuse, attention.

I move between media because the underlying questions are often the same: what needs to be visible, what behavior should be exposed, what should stay quiet, and where a user or performer needs leverage.

I like projects where the hard part is not choosing a technology, but understanding the shape of the system: what should be fixed, what should remain alive, and how much complexity a person can hold while still feeling in control.

Selected work

Three entry points across audio software, web development, and spatial work.

Audio Developer

Tools for composing and performing: rule systems, mappings, constraints, interfaces that stay playable while they generate variation.

Web Developer

Web interfaces as problem-solving: sites, editorial systems, archives, and browser-based tools built around the shape of the content.

Creative Technologist

Software for situations in space: installations, AV systems, live visuals, sensors, timing, and behavior that has to hold up in front of people.

Notes

A few references and contexts around the work.

Italian National Arts Award - Electronic Arts (March 2022)

CDM - Create Digital Music (2020)

Blackout Festival Turin / Phonè Bari

CDM - Freesound4LiveAttack Magazine - Modulation & sound designRekkerd - Knob StudioMUR - National Arts Award winners

Contact

ay@alessandromiracapillo.com
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